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- This pond is the reason what forbidden valley is so inaccessible
- soaking up some kids on the Mutiny bay water cannons
- umm we can take longer here...:P
- but can we go on Nemesis already?
- The gardens, yea nice...
- Remember folks, always have lots of signs to keep your guest happy, that what RCT teaches too!
- Thank goodness for sign posting!
- I think we are lost.... :P
- That way to the forbidden valley?
- A walk through the gardens!
- Personally 13 is nice as a coaster, the rest is just too predictable.
- Overview of the station
- But at least this one clears REAL faster
- Next is a new ride on the cards!
- The train coming from the distance
- The cable car link to the forbidden valley
- Two intamin coaster trains in one shot!
- And off we go!
- All board!
- Finally.. should had gotten a fast pass. :P
- a station pass
- No LIM, but Hydraulic Launch, with pneumatic lock backs
- Rita launch control
- Bunny hops! Massive airtime!
- The world's first vertical free fall drop coaster :P Oh Rrrrly?
- The 13 train leaving the station (An intamin roller)
- New for 2010 is Th13teen
- Coaster art!
- Someone dropped something?
- Love the overbanked corners
- The queues where exceptionally long, mid queue stores= $KACHING$
- Rita the queen of speed!
- 0-100kph in 2.2 seconds baby!
- Feeling like breaking the speed limit?
- Our next stop for thrills saw us at the dark forest
- I planted these trees in RCT too!
- Phallic trees of pacman ghosts, you decide!
- landscaping is never complete without angel statues!
- Shaun was here!
- not to mention handsome as well
- which is really rather nicely done
- The rides exits into the tower gardens
- Hex is a Vekoma madhouse inside the Towers, it's awesome!
- and our own pair of ducks too!
- here we see a pair of ducks
- Back on the castle greens again!
- For you engineers out there wondering how Enterprise ticks
- and I mean hair messing-ly wooshing-ly close!
- See how close the tracks get to the queues
- Oblivion's tunnel exit by the Enterprise queue line