
- Phallic trees of pacman ghosts, you decide!
- Personally 13 is nice as a coaster, the rest is just too predictable.
- umm we can take longer here...:P
- and our own pair of ducks too!
- The runaway mine train
- Nemesis! :]
- For you engineers out there wondering how Enterprise ticks
- The 13 train leaving the station (An intamin roller)
- See how close the tracks get to the queues
- Back on the castle greens again!
- Rita the queen of speed!
- Oblivion's tunnel exit by the Enterprise queue line
- soaking up some kids on the Mutiny bay water cannons
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- oh what's in here? :P
- landscaping is never complete without angel statues!
- But the main beast which lurks here is...
- here we see a pair of ducks
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- The rides exits into the tower gardens
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- which is really rather nicely done
- a station pass
- Feeling like breaking the speed limit?
- I've said it before and will say it again, it's one heck of a coaster
- Ripsaw, a heavily themed top spin
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- Congo river rapids
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- A walk through the darkkkk forest
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- A walk through the gardens!
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- Bunny hops! Massive airtime!
- The ride theming is simply excellent
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- Any ride with a guresome blood pool floats my boat!
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- Or maybe I just have a softspot of B&M inverters. :]